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	<title>FPS Gamer &#187; Valve</title>
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	<description>First for First Person Shooters!</description>
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		<title>The History of First-Person Shooters: Part 3</title>
		<link>http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-3/</link>
		<comments>http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-3/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 15:58:58 +0000</pubDate>
		<dc:creator>Kristan Reed</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Counter Strike]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Kristan Reed]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=376</guid>
		<description><![CDATA[1998-2000. Epic and Valve hit the scene, online multiplayer explodes and important sub-genres begin to establish themselves.


<ol><li><a href='http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-4/' rel='bookmark' title='Permanent Link: The History of First-Person Shooters: Part 4'>The History of First-Person Shooters: Part 4</a> <small>2001-2005. The war between console and PC reaches its height, Valve excels itself, World War 2 becomes the setting of choice and Bungie gives birth to a big, helmeted baby....</small></li><li><a href='http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-2/' rel='bookmark' title='Permanent Link: The History of First-Person Shooters: Part 2'>The History of First-Person Shooters: Part 2</a> <small>1996-1997. The 3D acceleration era gets underway, online gaming is born, the mod scene grows and console shooting hits gold....</small></li><li><a href='http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-5/' rel='bookmark' title='Permanent Link: The History of First-Person Shooters: Part 5'>The History of First-Person Shooters: Part 5</a> <small>2006 to present. The "real" next-gen arrives, Crysis blows retinas, Bioshock goes deep, Left 4 Dead reinvents the co-op mode and Infinity Ward washes its hands of the 1940s....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-3/"><img src="http://fpsgamer.com/content/unreal-logo-history-of-fps-feature-425.jpg" alt="" width="440" height="248" /></a></p><br />
<p><em>The third part of Kristan&#8217;s epic <a href="http://fpsgamer.com/features/200910/the-history-of-first-person-shooters/">retrospective</a>.</em></p><br />
<p>1998 proved to be a watershed year for the First Person Shooter, with several present-day heavyweights making their hugely impressive debuts and bringing about a genre-wide shift in power.</p><br />
<p>The release of Epic Games&#8217; long-awaited Unreal on PC in May of that year dovetailed perfectly with the emergence of 3Dfx&#8217;s awesome Voodoo 2 3D accelerator. Suddenly PC gamers (with deep pockets) were being treated to the kind of super-smooth, high resolution visuals that rivalled anything the arcade could offer at the time.<br />
<span id="more-376"></span></p><br />
<div id="attachment_396" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/unreal-history-of-fps-420.jpg"><img class="size-full wp-image-396" title="unreal-history-of-fps-420" src="http://fpsgamer.com/content/unreal-history-of-fps-420.jpg" alt="&quot;Unreal city, under the brown fog of a winter dawn...&quot;" width="420" height="228" /></a><p class="wp-caption-text">&quot;Unreal city, under the brown fog of a winter dawn...&quot;</p></div>
<p>Epic&#8217;s ground-breaking Unreal tech provided gamers with more of everything. More sophisticated enemies, bigger and more architecturally intricate environments, as well as vastly improved texturing, lighting and particle effects. Also significant was that Unreal delivered sprawling outdoor areas: exploring those opulent environments set the game aside from the claustrophobic corridor shooters we&#8217;d long grown accustomed to.</p><br />
<p>Another landmark title followed later that in 1998 in the shape of Valve Software&#8217;s Half-Life. Released in November after two years in development, it single-handedly changed the single player FPS landscape forever. One of the first games to license id&#8217;s Quake engine tech, this sci-fi masterpiece was a stupendous opening salvo for Valve, blending great action with subtle, scripted narrative. It sired a long line of cinematic, story-driven videogames.</p><br />
<div id="attachment_387" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/half-life-history-of-fps-420.jpg"><img class="size-full wp-image-387 " title="half-life-history-of-fps-420" src="http://fpsgamer.com/content/half-life-history-of-fps-420.jpg" alt="When your first game's Half-Life, it's hard to know where to go next." width="420" height="222" /></a><p class="wp-caption-text">When your first game&#39;s Half-Life, you needn&#39;t bother making a second, really.</p></div>
<p>As with Unreal, Half-Life&#8217;s focus was very much on the single player experience. It embroiled players in a narrative tour de force like nothing before. The game&#8217;s approach was more subtle, more enigmatic and far more convincing thanks to superb characterisation, excellent voiceovers and a compelling premise which made the game, at times, feel every bit as absorbing as a classic sci-fi blockbuster.</p><br />
<p>It had no cutscenes, and no traditional levels as such: the game&#8217;s &#8216;chapters&#8217; unfolded end to end in front of you. The action itself was enhanced by naturalistic AI techniques and a variety of settings. Its Quake-powered visuals were a touch behind the times, but in every sense that mattered it was years ahead.</p><br />


<p><ol><li><a href='http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-4/' rel='bookmark' title='Permanent Link: The History of First-Person Shooters: Part 4'>The History of First-Person Shooters: Part 4</a> <small>2001-2005. The war between console and PC reaches its height, Valve excels itself, World War 2 becomes the setting of choice and Bungie gives birth to a big, helmeted baby....</small></li><li><a href='http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-2/' rel='bookmark' title='Permanent Link: The History of First-Person Shooters: Part 2'>The History of First-Person Shooters: Part 2</a> <small>1996-1997. The 3D acceleration era gets underway, online gaming is born, the mod scene grows and console shooting hits gold....</small></li><li><a href='http://fpsgamer.com/features/200910/the-history-of-first-person-shooters-part-5/' rel='bookmark' title='Permanent Link: The History of First-Person Shooters: Part 5'>The History of First-Person Shooters: Part 5</a> <small>2006 to present. The "real" next-gen arrives, Crysis blows retinas, Bioshock goes deep, Left 4 Dead reinvents the co-op mode and Infinity Ward washes its hands of the 1940s....</small></li></ol></p>]]></content:encoded>
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