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	<title>FPS Gamer &#187; DICE</title>
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	<description>First for First Person Shooters!</description>
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		<title>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</title>
		<link>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/</link>
		<comments>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 17:17:36 +0000</pubDate>
		<dc:creator>FPS Gamer Staff</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
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		<category><![CDATA[Battlefield Bad Company 2]]></category>
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		<guid isPermaLink="false">http://fpsgamer.com/?p=1165</guid>
		<description><![CDATA[Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork.


<ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/news/200910/preview-mag-beta/' rel='bookmark' title='Permanent Link: Preview: MAG beta'>Preview: MAG beta</a> <small>Zipper Interactive play the numbers game. You and 255 of your friends are invited....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/"><img class="aligncenter size-full wp-image-1175" title="bad-company-2-troedsson-news-440" src="http://fpsgamer.com/content/bad-company-2-troedsson-news-440.jpg" alt="bad-company-2-troedsson-news-440" width="440" height="248" /></a></p><br />
<p>Battlefield Bad Company 2 saw a burst of somewhat unexpected sunny publicity last year thanks to Infinity Ward&#8217;s decision to scrap dedicated servers for Modern Warfare 2 on PC. DICE&#8217;s Gordon Van Dyke <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/10/26/dedicated-to-our-pc-players.aspx##" target="new">was quick to reassure</a> official forum posters that his game would tick all the boxes on server support, to considerable applause.</p><br />
<p>Bad Company 2 online has more going for it than a sound network backbone, of course. According to producer Karl-Magnus Troedsson (whom we accosted at a recent preview shindig), the franchise&#8217;s approach to team play &#8220;has always been deeper&#8221; than that of most rivals &#8211; and remains deeper today.</p><br />
<p>Asked if there was anything he felt other multiplayer shooters were doing wrong, Troedsson replied: &#8220;Well I wouldn&#8217;t say &#8216;wrong&#8217; &#8211; I don&#8217;t want to judge people, other games like that. But for us &#8211; multiplayer, online play, we&#8217;ve been doing that since Battlefield 1942, and to us it&#8217;s open environments, it&#8217;s sandbox, it&#8217;s team play.</p><br />
<p>&#8220;Because team play – what we&#8217;ve done in Battlefield for a long time is team play,&#8221; he went on. &#8220;You play as squads, you play teams, it&#8217;s very important. A lot of the other shooters are still actually in team deathmatch mode – they have tons of different game modes, but they all one way or another are just people playing to get the maximum score.</p><br />
<p>&#8220;This game is deeper, and Battlefield has always been deeper, and that&#8217;s due a lot to the gameplay. Like for instance you can heal each other, you can give each other ammo, you can revive each other – we&#8217;ve got the shock paddles in now.&#8221;</p><br />
<p>We find this claim a little dubious, to be honest. Among other current generation highlights, Killzone 2, Left 4 Dead and Gears of War have all done compelling things with player revival, healing and ammo sharing. 1942 may have been a trend-setter, but Battlefield faces stiffer competition nowadays. What do you think?</p><br />
<p>The game&#8217;s out on 2nd March in North America and 5th March in Europe.</p><br />


<p><ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/news/200910/preview-mag-beta/' rel='bookmark' title='Permanent Link: Preview: MAG beta'>Preview: MAG beta</a> <small>Zipper Interactive play the numbers game. You and 255 of your friends are invited....</small></li></ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Quickfire Q&amp;A: Battlefield: Bad Company 2</title>
		<link>http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/</link>
		<comments>http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 14:52:56 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Realistic & Historical]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Tactical FPS]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Bad Company 2]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
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		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=876</guid>
		<description><![CDATA[Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!


<ol><li><a href='http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/' rel='bookmark' title='Permanent Link: Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer'>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</a> <small>Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork....</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-modern-warfare-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Modern Warfare 2'>Quickfire Q&#038;A: Modern Warfare 2</a> <small>FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fpsgamer.com/quickfire/200910/quickfire-qa-battlefield-bad-company-2/"><img class="aligncenter size-full wp-image-885" title="bad-company-2-quickfire-qa-preview-440" src="http://fpsgamer.com/content/bad-company-2-quickfire-qa-preview-440.jpg" alt="bad-company-2-quickfire-qa-preview-440" width="440" height="248" /></a></p><br />
<p><em>The Quickfire Q&#038;A is our schizophrenic antidote to over-worded, boringly constructed articles, giving you all the key info plus a joke or three in snappy question-answer format.</p><br />
<p>Next between our cross-hairs is the follow-up to the fun but flawed Battlefield: Bad Company, in which men in padded camo helmets fire RPGs at walls to knock them on top of other men in padded camo helmets.</em></p><br />
<p><strong>So what were you playing?</strong></p><br />
<p>A 10-man round of Capture the Flag on an arid seaside map called “Flag Map C”. Probably a provisional title, yes.  It was an Xbox 360 build.<br />
<span id="more-876"></span></p><br />
<p><strong>Where were you playing it?</strong></p><br />
<p>Ooh, can&#8217;t tell you that. Bit embarrassing. Let&#8217;s just say I was at an event in London run by a certain “E. Gamer”. No wait, that&#8217;s too obvious – how about “Euro. G”.</p><br />
<p><strong>What&#8217;s Flag Map C like then?</strong></p><br />
<p>Seems to be an old industrial port town near a dried-up river delta – think abandoned shipping containers, old sailboats sunk to the oarlocks in sand. I saw an entire tanker high and dry in the dunes, just like the start of <em>Close Encounters of the Third Kind</em>. On the outskirts of the town you get low brickwork houses, but there are two or three storey buildings further in. Plus a lot of corrugated metal fencing and bombed-out cars.</p><br />
<div id="attachment_890" class="wp-caption aligncenter" style="width: 435px"><a href="http://fpsgamer.com/content/bad-company-2-1.jpg"><img class="size-full wp-image-890" title="bad-company-2-1-425" src="http://fpsgamer.com/content/bad-company-2-1-425.jpg" alt="You know what would be cool? A multiplayer map aboard a ship you can actually sink." width="425" height="239" /></a><p class="wp-caption-text">You know what would be cool? A multiplayer map aboard a ship you can actually sink.</p></div>
<p><strong>Your immediate impressions on picking up the controller?</strong></p><br />
<p>It didn&#8217;t feel too different from Bad Company, really. The combat knife is now on left bumper rather than being buried in the weapon select, which makes it easier to melee kill. Other than that, business as usual. Left trigger for iron sights, click the left stick to sprint, right trigger to fire.</p><br />
<p><strong>Can you lie prone this time, or is it still just standing and crouching?</strong></p><br />
<p>The latter. It&#8217;s hard to spot other players in Bad Company 2 even when they&#8217;re standing – few primary colours or clean edges, lots of incidental detail, and damaged buildings generate huge, lingering clouds of dust – so I guess they didn&#8217;t want to make it too noob-proof.</p><br />
<p><strong>What about the freeform destruction part? Did the game look like it was working harder than its predecessor in that respect?</strong></p><br />
<p>Not that I noticed, but then I spent a lot of my time at the controller crashing helicopters. The man behind was most amused. Objects seem to come apart in smaller pieces, and I was able to level buildings with airstrikes, but you can&#8217;t knock them to the floor, piece by piece, with things like RPGs and rockets.</p><br />
<div id="attachment_888" class="wp-caption aligncenter" style="width: 435px"><a href="http://fpsgamer.com/content/bad-company-2-2.jpg"><img class="size-full wp-image-888" title="bad-company-2-2-425" src="http://fpsgamer.com/content/bad-company-2-2-425.jpg" alt="Never bring a chopper to a tank fight." width="425" height="239" /></a><p class="wp-caption-text">Never bring a chopper to a tank fight.</p></div>
<p><strong>What about classes and loadouts?</strong></p><br />
<p>You&#8217;ve got Assault, Engineer and Recon roles as before &#8211; no Specialist or Support this time, though the new Medic class retains some of the abilities of the Support class. Assault players get rifles and grenades, Engineers pack shotguns, repair tools and anti-vehicle rockets, Medics get those chest-zapper revival things and Recon troops are the snipers.</p><br />
<p><strong>Your prognosis, then?</strong></p><br />
<p>I liked the original Bad Company, and the sequel&#8217;s dancing to the same tune. Could face serious competition from <em>MAG </em>though – there&#8217;s the same rough-and-ready urban warfare vibe, but MAG supports more players per side and gives you more unique, interesting ways of organising them.</p><br />
<p><em>The game&#8217;s out on 2nd and 5th March 2010 in North America and Europe respectively for PC, PlayStation 3 and Xbox 360.</em></p><br />


<p><ol><li><a href='http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/' rel='bookmark' title='Permanent Link: Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer'>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</a> <small>Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork....</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-modern-warfare-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Modern Warfare 2'>Quickfire Q&#038;A: Modern Warfare 2</a> <small>FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?...</small></li></ol></p>]]></content:encoded>
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