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	<title>FPS Gamer &#187; Battlefield Bad Company 2</title>
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		<title>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</title>
		<link>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/</link>
		<comments>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 17:17:36 +0000</pubDate>
		<dc:creator>FPS Gamer Staff</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Realistic & Historical]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Tactical FPS]]></category>
		<category><![CDATA[Battlefield Bad Company 2]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
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		<guid isPermaLink="false">http://fpsgamer.com/?p=1165</guid>
		<description><![CDATA[Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork.


<ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/news/200910/preview-mag-beta/' rel='bookmark' title='Permanent Link: Preview: MAG beta'>Preview: MAG beta</a> <small>Zipper Interactive play the numbers game. You and 255 of your friends are invited....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/"><img class="aligncenter size-full wp-image-1175" title="bad-company-2-troedsson-news-440" src="http://fpsgamer.com/content/bad-company-2-troedsson-news-440.jpg" alt="bad-company-2-troedsson-news-440" width="440" height="248" /></a></p><br />
<p>Battlefield Bad Company 2 saw a burst of somewhat unexpected sunny publicity last year thanks to Infinity Ward&#8217;s decision to scrap dedicated servers for Modern Warfare 2 on PC. DICE&#8217;s Gordon Van Dyke <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/10/26/dedicated-to-our-pc-players.aspx##" target="new">was quick to reassure</a> official forum posters that his game would tick all the boxes on server support, to considerable applause.</p><br />
<p>Bad Company 2 online has more going for it than a sound network backbone, of course. According to producer Karl-Magnus Troedsson (whom we accosted at a recent preview shindig), the franchise&#8217;s approach to team play &#8220;has always been deeper&#8221; than that of most rivals &#8211; and remains deeper today.</p><br />
<p>Asked if there was anything he felt other multiplayer shooters were doing wrong, Troedsson replied: &#8220;Well I wouldn&#8217;t say &#8216;wrong&#8217; &#8211; I don&#8217;t want to judge people, other games like that. But for us &#8211; multiplayer, online play, we&#8217;ve been doing that since Battlefield 1942, and to us it&#8217;s open environments, it&#8217;s sandbox, it&#8217;s team play.</p><br />
<p>&#8220;Because team play – what we&#8217;ve done in Battlefield for a long time is team play,&#8221; he went on. &#8220;You play as squads, you play teams, it&#8217;s very important. A lot of the other shooters are still actually in team deathmatch mode – they have tons of different game modes, but they all one way or another are just people playing to get the maximum score.</p><br />
<p>&#8220;This game is deeper, and Battlefield has always been deeper, and that&#8217;s due a lot to the gameplay. Like for instance you can heal each other, you can give each other ammo, you can revive each other – we&#8217;ve got the shock paddles in now.&#8221;</p><br />
<p>We find this claim a little dubious, to be honest. Among other current generation highlights, Killzone 2, Left 4 Dead and Gears of War have all done compelling things with player revival, healing and ammo sharing. 1942 may have been a trend-setter, but Battlefield faces stiffer competition nowadays. What do you think?</p><br />
<p>The game&#8217;s out on 2nd March in North America and 5th March in Europe.</p><br />


<p><ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/news/200910/preview-mag-beta/' rel='bookmark' title='Permanent Link: Preview: MAG beta'>Preview: MAG beta</a> <small>Zipper Interactive play the numbers game. You and 255 of your friends are invited....</small></li></ol></p>]]></content:encoded>
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