<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FPS Gamer &#187; Multiplayer</title>
	<atom:link href="http://fpsgamer.com/category/multiplayer/feed/" rel="self" type="application/rss+xml" />
	<link>http://fpsgamer.com</link>
	<description>First for First Person Shooters!</description>
	<lastBuildDate>Mon, 29 Mar 2010 10:39:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Battlefield: Bad Company 2 Review</title>
		<link>http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/</link>
		<comments>http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 01:49:34 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Realistic & Historical]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tactical FPS]]></category>
		<category><![CDATA[Digital Illusions CE]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[US Military]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=1248</guid>
		<description><![CDATA[EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build.


<ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/' rel='bookmark' title='Permanent Link: Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer'>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</a> <small>Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork....</small></li><li><a href='http://fpsgamer.com/reviews/201002/bioshock-2-review/' rel='bookmark' title='Permanent Link: BioShock 2 Review'>BioShock 2 Review</a> <small>Down where it's wetter, still where it's better... Rupert gives the verdict on the Xbox 360 version of 2K Marin's return to Rapture....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/"><img src="http://fpsgamer.com/content/bad-company-2-review-440.jpg" alt="bad-company-2-review-440" title="bad-company-2-review-440" width="440" height="248" class="aligncenter size-full wp-image-1264" /></a></p><br />
<p>There&#8217;s something suspect about the phrase with which the Bad Company sub-franchise is often associated, &#8216;tactical destruction&#8217;. It&#8217;s the &#8216;tactical&#8217; bit, basically. &#8216;Tactical&#8217; lends &#8216;destruction&#8217; a veneer of complexity we&#8217;re not entirely sure it deserves. Being able to explode cars in people&#8217;s faces, or shoot fist-sized lumps out of concrete tank barriers, or level houses from the kitchen windows upwards is undoubtedly a thrill, but there&#8217;s not a whole lot of nuance to be extracted.</p><br />
<p>Talking up the first Bad Company, EA DICE explained to a baying public that its patented Frostbite engine would give players &#8216;total freedom to be daring and innovative, adapting to and tackling challenges in unexpected Battlefield-style ways&#8217;. A less sensational way of wording this &#8211; and thus of approaching the highly similar sequel &#8211; might be that players have &#8216;total freedom to blow up stuff to kill people or make them easier to shoot&#8217;.<br />
<span id="more-1248"></span></p><br />
<p>Because that&#8217;s what the concept boils down to, doesn&#8217;t it? It&#8217;s the difference between there being something solid &#8216;twixt you and The Enemy (and you staying put) and there not being something solid &#8216;twixt you and The Enemy (and you running screaming for the horizon while The Enemy admires the cut of your trousers through an M95 rifle scope). It&#8217;s the difference between some bastard crouching in one corner of a bungalow, sub-machine gunning you as you enter, and you calling in a few favors with your good friend the F16 pilot, marking the camper&#8217;s hideout through laser beam binoculars and cackling as the entire building implodes in his face.</p><br />
<div id="attachment_1252" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/bad-company-2-review-1.jpg"><img src="http://fpsgamer.com/content/bad-company-2-review-1-420.jpg" alt="We sort of feel guilty for not really mentioning how good it all looks, but then, do we really need to?" title="bad-company-2-review-1-420" width="420" height="236" class="size-full wp-image-1252" /></a><p class="wp-caption-text">We sort of feel guilty for not really mentioning how good it all looks, but then, do we really need to?</p></div>
<p>We&#8217;re not saying this sort of free-wheeling topographical butchery is a bad thing, because as the above thumbnail sketches suggest it most certainly is not. Few games are as exhilarating, as surprising as Bad Company 2 online. One instant you&#8217;re enjoying a mental cigarette break behind a warehouse, the next somebody&#8217;s driven an APC right through the wall. Defending one of the game&#8217;s obligatory Important Crate-like Objects from a team with a field gun or two in the holster is as edge-of-the-seat as it gets, beleaguered infantry clinging to jags of door frame while those outside do their best to see through clouds of brickdust (incidentally, EA, some sort of infra-red visor would be a great multiplayer unlock, providing it&#8217;s appropriately balanced).</p><br />
<p>We&#8217;re just not convinced the &#8216;daring and innovative bit&#8217; extends further than &#8216;now I&#8217;m in shelter, now I&#8217;m not, better do something about that quic &#8211; AARGH I&#8217;m dead&#8217;. Other games (indeed, other Battlefields (indeed, this Battlefield)) inculcate much the same mentality by laying out maps in such a way that every cluster of cover points has its rear entrance, its secret tunnel, its inconvenient overlook. Flattening the area with artillery shells might induce more in the way of manic giggles, but you&#8217;d be pushed to distinguish between methodologies from the outcome alone.</p><br />
<p>You&#8217;d also be pretty pushed to distinguish between Bad Company 2&#8217;s single player campaign and that of any other console shooter, fluctuating numbers of holes in the scenery aside. OK, that sounded a little harsh. You&#8217;d be pushed to distinguish between the Bad Company 2 campaign and that of any other <em>enjoyable </em>console shooter, then.</p><br />


<p><ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/' rel='bookmark' title='Permanent Link: Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer'>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</a> <small>Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork....</small></li><li><a href='http://fpsgamer.com/reviews/201002/bioshock-2-review/' rel='bookmark' title='Permanent Link: BioShock 2 Review'>BioShock 2 Review</a> <small>Down where it's wetter, still where it's better... Rupert gives the verdict on the Xbox 360 version of 2K Marin's return to Rapture....</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Will Future Soldier dumb down Ghost Recon?</title>
		<link>http://fpsgamer.com/news/201002/will-future-soldier-dumb-down-ghost-recon/</link>
		<comments>http://fpsgamer.com/news/201002/will-future-soldier-dumb-down-ghost-recon/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 12:06:04 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Tactical FPS]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Ghost Recon]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=1221</guid>
		<description><![CDATA[A few fast and loose thoughts on the press release.


<ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<div id="attachment_1225" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/ghost-recon-future-soldier.jpg"><img class="size-full wp-image-1225" title="ghost-recon-future-soldier" src="http://fpsgamer.com/content/ghost-recon-future-soldier.jpg" alt="The future's bright?" width="420" height="172" /></a><p class="wp-caption-text">The future&#39;s bright?</p></div>
<p>After teasing the internet rotten last week, Ubisoft&#8217;s whisked the dustsheets off a new Ghost Recon game. Specifics on Future Soldier are in short supply right now, with naught but a <a href="http://www.vg247.com/2010/02/09/ubisoft-announces-ghost-recon-future-soldier/#more-79130" target="new">press release</a> to chew on, but the mere thought of a third tour of duty for Scott Mitchell (assuming he hasn&#8217;t fielded a desk job) and co is enough to make us wet the bed.</p><br />
<p>So what do we know about the title, right now? Well, we know it&#8217;ll offer &#8220;cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes&#8221; &#8211; standard issue features for the battleworn tactical shooter series. But we&#8217;re <em>also </em>told that it&#8217;ll &#8220;go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike&#8221;.</p><br />
<p>Good news? Sure. The last Ghost Recon was more of a refinement than a reinvention of its predecessor, and it&#8217;s high time Ubisoft started pushing some boundaries. But here&#8217;s a speculative caveat: the mention of &#8220;going beyond the core&#8221; and &#8220;newcomers&#8221; makes it sound a little like the publisher is courting the mainstream market.</p><br />
<p>We&#8217;re pretty down with the mainstream &#8211; hey, we review Wii games &#8211; but we&#8217;re fond of Ghost Recon&#8217;s more authentic, less accessible approach to urban warfare, and we wouldn&#8217;t want it to go soft. Financial realities presumably dictate that the Future Soldier team branch out from the franchise&#8217;s tightly wound fanbase; we just hope they&#8217;re able to create a truly scalable product, one which won&#8217;t skimp on intricacy and challenge for the layman&#8217;s sake.</p><br />
<p>This is the game soldiers relax with between trips to the Middle East, Ubi. Don&#8217;t turn it into Ravin Rabbids.</p><br />
<p>Press release over the leaf. UPDATE: You can find the <a href="http://videogametv.com/trailers/201002/first-tom-clancys-ghost-recon-future-soldier-trailer/">announcement trailer</a> on VGTV.<br />
<span id="more-1221"></span></p><br />
<p><em>UBISOFT® EXPANDS TOM CLANCY PORTFOLIO WITH TOM CLANCY™’S GHOST RECON: FUTURE SOLDIER™</em></p><br />
<p><em>***</em></p><br />
<p><em>Exclusive Multiplayer Beta Available This Summer</p><br />
<p>LONDON – February 9, 2010 – Today Ubisoft announced that Tom Clancy™’s Ghost Recon: Future Soldier™ is in development at Ubisoft’s Paris studio and is scheduled to be released worldwide Holiday 2010.</p><br />
<p>Created by the award-winning team behind Tom Clancy’s Ghost Recon Advanced Warfighter® and Tom Clancy’s Ghost Recon Advanced Warfighter® 2, the game will feature cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes. Tom Clancy’s Ghost Recon: Future Soldier will go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike.</p><br />
<p>Ubisoft is offering gamers a chance to be the first to play Tom Clancy’s Ghost Recon: Future Soldier’s Multiplayer Beta this summer 2010. This exclusive beta invitation will be available for a limited time to customers who purchase Tom Clancy’s Splinter Cell Conviction™ for the Xbox 360® video game and entertainment system from Microsoft, which releases on 16 April 2010.</p><br />
<p>For ongoing updates about Tom Clancy™’s Ghost Recon: Future Soldier, please visit: www.GhostRecon.com</em></p><br />


<p><ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/news/201002/will-future-soldier-dumb-down-ghost-recon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</title>
		<link>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/</link>
		<comments>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 17:17:36 +0000</pubDate>
		<dc:creator>FPS Gamer Staff</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Realistic & Historical]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Tactical FPS]]></category>
		<category><![CDATA[Battlefield Bad Company 2]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=1165</guid>
		<description><![CDATA[Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork.


<ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/news/200910/preview-mag-beta/' rel='bookmark' title='Permanent Link: Preview: MAG beta'>Preview: MAG beta</a> <small>Zipper Interactive play the numbers game. You and 255 of your friends are invited....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/"><img class="aligncenter size-full wp-image-1175" title="bad-company-2-troedsson-news-440" src="http://fpsgamer.com/content/bad-company-2-troedsson-news-440.jpg" alt="bad-company-2-troedsson-news-440" width="440" height="248" /></a></p><br />
<p>Battlefield Bad Company 2 saw a burst of somewhat unexpected sunny publicity last year thanks to Infinity Ward&#8217;s decision to scrap dedicated servers for Modern Warfare 2 on PC. DICE&#8217;s Gordon Van Dyke <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/10/26/dedicated-to-our-pc-players.aspx##" target="new">was quick to reassure</a> official forum posters that his game would tick all the boxes on server support, to considerable applause.</p><br />
<p>Bad Company 2 online has more going for it than a sound network backbone, of course. According to producer Karl-Magnus Troedsson (whom we accosted at a recent preview shindig), the franchise&#8217;s approach to team play &#8220;has always been deeper&#8221; than that of most rivals &#8211; and remains deeper today.</p><br />
<p>Asked if there was anything he felt other multiplayer shooters were doing wrong, Troedsson replied: &#8220;Well I wouldn&#8217;t say &#8216;wrong&#8217; &#8211; I don&#8217;t want to judge people, other games like that. But for us &#8211; multiplayer, online play, we&#8217;ve been doing that since Battlefield 1942, and to us it&#8217;s open environments, it&#8217;s sandbox, it&#8217;s team play.</p><br />
<p>&#8220;Because team play – what we&#8217;ve done in Battlefield for a long time is team play,&#8221; he went on. &#8220;You play as squads, you play teams, it&#8217;s very important. A lot of the other shooters are still actually in team deathmatch mode – they have tons of different game modes, but they all one way or another are just people playing to get the maximum score.</p><br />
<p>&#8220;This game is deeper, and Battlefield has always been deeper, and that&#8217;s due a lot to the gameplay. Like for instance you can heal each other, you can give each other ammo, you can revive each other – we&#8217;ve got the shock paddles in now.&#8221;</p><br />
<p>We find this claim a little dubious, to be honest. Among other current generation highlights, Killzone 2, Left 4 Dead and Gears of War have all done compelling things with player revival, healing and ammo sharing. 1942 may have been a trend-setter, but Battlefield faces stiffer competition nowadays. What do you think?</p><br />
<p>The game&#8217;s out on 2nd March in North America and 5th March in Europe.</p><br />


<p><ol><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-battlefield-bad-company-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Battlefield: Bad Company 2'>Quickfire Q&#038;A: Battlefield: Bad Company 2</a> <small>Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li><li><a href='http://fpsgamer.com/news/200910/preview-mag-beta/' rel='bookmark' title='Permanent Link: Preview: MAG beta'>Preview: MAG beta</a> <small>Zipper Interactive play the numbers game. You and 255 of your friends are invited....</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Killzone 2 look-back: sorry, still needs co-op</title>
		<link>http://fpsgamer.com/features/200911/killzone-2-look-back-sorry-still-needs-co-op/</link>
		<comments>http://fpsgamer.com/features/200911/killzone-2-look-back-sorry-still-needs-co-op/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 16:33:45 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[Best FPS Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Killzone 2]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[whinge]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=1056</guid>
		<description><![CDATA[As Guerrilla's sometime Halo-killer reaches the grand old age of half a decade, we kick a little post-coital dirt at the sequel.


<ol><li><a href='http://fpsgamer.com/features/200911/opinion-mw2s-genius-shouldnt-blind-us-to-controversies/' rel='bookmark' title='Permanent Link: Opinion: MW2&#8217;s genius shouldn&#8217;t blind us to controversies'>Opinion: MW2&#8217;s genius shouldn&#8217;t blind us to controversies</a> <small>Price hiking, airport massacres, Activision's miserly attitude to review code - Modern Warfare 2 has a fair few blotches on its mark sheet. FPS Gamer takes stock....</small></li><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-modern-warfare-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Modern Warfare 2'>Quickfire Q&#038;A: Modern Warfare 2</a> <small>FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fpsgamer.com/content/killzone-birthday-featyre-440.jpg"><img src="http://fpsgamer.com/content/killzone-birthday-featyre-440.jpg" alt="killzone-birthday-featyre-440" title="killzone-birthday-featyre-440" width="440" height="248" class="aligncenter size-full wp-image-1069" /></a></p><br />
<p>The Killzone franchise is five years old today, and Eric Boltjes, Mathijs de Jonge and the rest of Guerrilla Games are accordingly sinking into mattresses of purest purple cotton-candy nostalgia over at <a href="”http://www.killzone.com/kz/news.psml?kz_news_article=Killzone+Is+(Almost)+Five!" target="”_new”">the official site</a>. The grimy shooter series has returned to headlines for other reasons of late, with the second iteration swiping a Golden Joystick and no less than three nominations for Spike&#8217;s Video Game Awards 2009. An appropriate time then to slip off those rose-tinted goggles, strap on some glowing Helghast varieties and do a little retrospective whinging.<br />
<span id="more-1056"></span></p><br />
<p>I <a href="”http://archive.videogamesdaily.com/reviews/ps3/killzone-2-p1.asp">loved</a>, and still love Killzone 2. Rather fortunate, that, as I spent close to 100 hours with it in the hysterical two or three months before its release. But the game had, and still has some definite shortcomings, and recent tidal shifts in the waters of first and third-person shooting have made one of these shortcomings especially evident.</p><br />
<div id="attachment_1064" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/killzone-2-feature-1-420.jpg"><img src="http://fpsgamer.com/content/killzone-2-feature-1-420.jpg" alt="Do you feel lonesome tonight, Sev?" title="killzone-2-feature-1-420" width="420" height="236" class="size-full wp-image-1064" /></a><p class="wp-caption-text">Do you feel lonesome tonight, Sev?</p></div>
<p>If you&#8217;ve been keeping up with our reviews, you&#8217;ll know it&#8217;s a great season for cooperative gaming. (So great, in fact, that we&#8217;re going to publish an editorial on the subject in the next couple of weeks – but I digress.) Following in the footsteps of Insomniac&#8217;s Resistance sequel, <a href="http://fpsgamer.com/reviews/200911/call-of-duty-modern-warfare-2-review/">Modern Warfare 2</a> and <a href="http://videogamesdaily.com/reviews/200910/uncharted-2-among-thieves-review/">Uncharted 2</a> have boosted their respective co-op components from humble campaign add-on status to that of a full-blown separate mode. <a href="http://fpsgamer.com/reviews/200911/left-4-dead-2-review/">Left 4 Dead 2</a> is busily reaffirming the marvellousness of the original game&#8217;s signature four-players-against-the-world dynamic. I am utterly <em>gutted</em> that I didn&#8217;t get to grade <a href="http://videogamesdaily.com/reviews/200911/demons-souls-review/">New Super Mario Bros Wii</a>, that peerless provoker of beery retrohead camaraderie. And all this occurs against a backdrop of mighty advances in multiplayer gaming generally, with the <a href="http://fpsgamer.com/news/200910/preview-mag-beta/">MAG </a>beta asking unheard-of feats in team (or rather, army) management, and <a href="http://videogamesdaily.com/reviews/200911/demons-souls-review/">Demon Souls</a> carving a wild, uneasy line between roguelike and MMO.</p><br />
<p>In that context, Killzone 2&#8217;s strictly solo ten levels feel a little bloodless, despite its artery-ripping graphical excess. This game <em>needed</em> co-op &#8211; needed it like a daffodil needs sunlight, Jade Raymond her hair straighteners or David Jaffe his sedatives. Its war-ravaged, multi-storey maps and the find-fix-and-flank nature of its action would have suited team play right down to the bullet-scoured earth.</p><br />


<p><ol><li><a href='http://fpsgamer.com/features/200911/opinion-mw2s-genius-shouldnt-blind-us-to-controversies/' rel='bookmark' title='Permanent Link: Opinion: MW2&#8217;s genius shouldn&#8217;t blind us to controversies'>Opinion: MW2&#8217;s genius shouldn&#8217;t blind us to controversies</a> <small>Price hiking, airport massacres, Activision's miserly attitude to review code - Modern Warfare 2 has a fair few blotches on its mark sheet. FPS Gamer takes stock....</small></li><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-modern-warfare-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Modern Warfare 2'>Quickfire Q&#038;A: Modern Warfare 2</a> <small>FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?...</small></li><li><a href='http://fpsgamer.com/reviews/201003/battlefield-bad-company-2-review/' rel='bookmark' title='Permanent Link: Battlefield: Bad Company 2 Review'>Battlefield: Bad Company 2 Review</a> <small>EA DICE is out to level the playing field a second time. FPS Gamer hunkers down in the woods with an Xbox 360 build....</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/features/200911/killzone-2-look-back-sorry-still-needs-co-op/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Why Left 4 Dead shouldn&#8217;t be left for dead</title>
		<link>http://fpsgamer.com/features/200911/why-left-4-dead-shouldnt-be-left-for-dead/</link>
		<comments>http://fpsgamer.com/features/200911/why-left-4-dead-shouldnt-be-left-for-dead/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 16:22:23 +0000</pubDate>
		<dc:creator>Edwin Evans-Thirlwell</dc:creator>
				<category><![CDATA[Best FPS Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Spotlight]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/features/200911/why-left-4-dead-shouldnt-be-left-for-dead/</guid>
		<description><![CDATA[Left 4 Dead 2's out. Is it all over for Francis, Bill, Louis and Zoey? Not on our watch.


No related posts.]]></description>
			<content:encoded><![CDATA[<div id="attachment_241" class="wp-caption aligncenter" style="width: 435px"><a href="http://levelskip.com/content/left-4-dead-left-for-dead-425.jpg"><img class="size-full wp-image-241" title="left-4-dead-left-for-dead-425" src="http://levelskip.com/content/left-4-dead-left-for-dead-425.jpg" alt="I'm too young to die!" width="425" height="242" /></a><p class="wp-caption-text">I&#39;m too young to die!</p></div>
<p>Poor old Left 4 Dead. Just over a year old, and already consigned to the backseat of history by Valve&#8217;s uncharacteristically headlong rush to sequel-dom.</p><br />
<p>Well we&#8217;re not quite ready to let go, chaps &#8211; as befits the PC version at least. Here are some reasons to put off uninstalling the original zombie co-op FPS for a few months longer.<br />
<span id="more-1055"></span></p><br />
<p><strong>Because Left 4 Dead wasn&#8217;t broken, hasn&#8217;t been fixed.<br />
</strong><br />
Bit of an obvious point, this one. Left 4 Dead is still utterly, utterly fantastic, and worth experiencing alongside its younger sibling. Those soggy North American forest, industrial and residential maps aren&#8217;t getting any less gripping or well-balanced. It&#8217;s a whole <em>five quid cheape</em>r than Left 4 Dead 2 on <a href="http://store.steampowered.com/app/500/" target="_blank">Steam</a>, too.</p><br />
<p><strong>Because Valve&#8217;s keeping its word as to downloadable content.</strong></p><br />
<p>OK, they took their sweet time bringing out Survival mode, the new &#8220;Crash Course&#8221; campaign and Versus functionality for the original maps, but Valve seems to be building momentum on the DLC front. We downloaded a 4v4 matchmaking update only a week or two back. Watch this space.</p><br />
<p><strong><span style="font-weight: normal;"><strong>Because Left 4 Dead now boasts hundreds of custom maps and campaigns.</strong></span></strong></p><br />
<p>There are plenty of prolific would-be Valve employees out there, <a href="http://www.l4dmaps.com/browse.php" target="_blank">it seems</a>. This writer&#8217;s favourite custom maps include <a href="http://www.l4dmaps.com/details.php?file=854&amp;comments=all">Claustrophobia</a>, a cramped, two-storey Survival arena featuring some stunning broken wood geometry and shadows, <a href="http://www.l4dmaps.com/details.php?file=2094" target="_blank">L4D Dust 2</a>, for all the Counterstrike freaks in da house, and <a href="http://www.l4dmaps.com/details.php?file=956" target="_blank">Who&#8217;s Laughing Now?: The Evil Dead Cabin</a>, a bastard hard homage to Sam Raimi&#8217;s stuffed-crust B-movie classic.  <a href="http://www.l4dmaps.com/details.php?file=295">Hunter Training</a> is great for putting a little extra spring into your pounce.</p><br />
<p>Custom-campaign-wise, you might want to consider this <a href="http://www.l4dmaps.com/details.php?file=865">Silent Hill remake</a>, or <a href="http://www.l4dmaps.com/details.php?file=2521" target="_blank">this sequence</a> ripped from Resident Evil Outbreak File#2. Cream of the crop, though, is <a href="http://www.l4dmaps.com/details.php?file=33" target="_blank">Death Aboard</a>, which takes you from the depths of a prison to a gloomy dockyard and onto a precariously balanced ship. Fans of the surreal should check out <a href="http://www.l4dmaps.com/details.php?file=1693&amp;page=1" target="_blank">Night Terror</a> and its <em>daring hot-air balloon rescue. </em>Gadzooks.</p><br />
<p><strong>Because you can stuff all the original game&#8217;s content into the sequel.</strong></p><br />
<p>Those lynch-pins of the underground code-breaking scene at <a href="http://l4dmods.com/forums/viewtopic.php?f=12&amp;t=4252&amp;start=0" target="_new">L4Dmods</a> have figured out how to transfer all Left 4 Dead campaigns (and, excitingly, custom campaigns) to Left 4 Dead 2 &#8211; well ahead of the release of Valve&#8217;s official SDK.</p><br />
<p>Hold on though, doesn&#8217;t this make the first game rather redundant, we hear you protest? Ah, my son, but you&#8217;ll need a fully paid-up, squeaky-clean legit copy of <em>both</em> games to pull the trick off. Plus a bit of technical know-how, naturally. And the patience to endure a fair few non-crippling bugs. Hit the link for a tutorial, and check out the video evidence below.</p><br />
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashVars" value="xmlrequest=http://www.wegame.com/player/video/no-mercy-finale-left-4-dead-2&amp;embedPlayer=true" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.wegame.com/static/flash/player.swf?xmlrequest=http://www.wegame.com//player/video/no-mercy-finale-left-4-dead-2" /><param name="allowfullscreen" value="true" /><param name="flashvars" value="xmlrequest=http://www.wegame.com/player/video/no-mercy-finale-left-4-dead-2&amp;embedPlayer=true" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.wegame.com/static/flash/player.swf?xmlrequest=http://www.wegame.com//player/video/no-mercy-finale-left-4-dead-2" allowfullscreen="true" flashvars="xmlrequest=http://www.wegame.com/player/video/no-mercy-finale-left-4-dead-2&amp;embedPlayer=true"></embed></object></p><br />
<p><strong>Because Zoey is way fitter than Rochelle, innit.</strong></p><br />
<p>Look, let&#8217;s not beat around any bushes here (after all, one of them might contain a Boomer). If we had the chance to leap into the sack with either of the Left 4 Dead ladies, it&#8217;d be pasty girl-geek brunette Zoey all the way. Rochelle&#8217;s too respectable for our unhygienic, society-averse tastes. She&#8217;s a <em>TV producer</em>, for God&#8217;s sake. Plus she wears a Depeche Mode T-shirt (admittedly it&#8217;s got a stencil of Gordon Freeman on it). Stupid establishment chick.</p><br />
<p><em>So what&#8217;s keeping you glued to the original Left 4 Dead, oh well-informed reader? </em></p><br />


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/features/200911/why-left-4-dead-shouldnt-be-left-for-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preview: MAG beta</title>
		<link>http://fpsgamer.com/news/200910/preview-mag-beta/</link>
		<comments>http://fpsgamer.com/news/200910/preview-mag-beta/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 13:45:07 +0000</pubDate>
		<dc:creator>Rupert Higham</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Realistic & Historical]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Zipper Interactive]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=352</guid>
		<description><![CDATA[Zipper Interactive play the numbers game. You and 255 of your friends are invited.


<ol><li><a href='http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/' rel='bookmark' title='Permanent Link: Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer'>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</a> <small>Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork....</small></li><li><a href='http://fpsgamer.com/news/200909/new-mag-trailer-scripted-by-ps-blog-members/' rel='bookmark' title='Permanent Link: New MAG trailer scripted by PS Blog members'>New MAG trailer scripted by PS Blog members</a> <small>Because SCEE couldn't be arsed to write it themselves....</small></li><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-modern-warfare-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Modern Warfare 2'>Quickfire Q&#038;A: Modern Warfare 2</a> <small>FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fpsgamer.com/news/200910/preview-mag-beta/"><img src="http://fpsgamer.com/content/mag-201009-440.jpg" alt="" width="440" height="248" /></a></p><br />
<p>The PlayStation is one of the most recognisable brands in video game history and the FPS is arguably the most popular genre of modern gaming. How can it be then, that fifteen years of PlayStation hardware hasn’t produced an exclusive system-selling FPS title? Sure, we’ve had the likes of SOCOM, Killzone and Resistance but where is Sony’s Goldeneye, Half-life, Halo or Gears of War? Zipper Interactive are hoping to answer just that question.<br />
<span id="more-352"></span></p><br />
<p>Having an established history with online PlayStation gaming, the folks at Zipper have worked out that in order to compete in the busy FPS market drastic measures need to be taken. MAG (Massive Action Game) fully delivers in the massive department, allowing up to 256 players to partake in epic battles. Melding the developer&#8217;s SOCOM series with World of Warcraft and Command and Conquer, MAG is an MMO FPS on a scale beyond anything attempted on consoles before.</p><br />
<div id="attachment_426" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/mag.jpg"><img class="size-full wp-image-426 " title="mag-420" src="http://fpsgamer.com/content/mag-420.jpg" alt="Clean-cut and crisp, if slightly minimal, MAG's visuals are perfectly serviceable." width="420" height="236" /></a><p class="wp-caption-text">Clean-cut and crisp, if slightly minimal, MAG&#39;s visuals are perfectly serviceable.</p></div>
<p>Rather than simply throwing 256 soldiers into the meat-grinder, MAG follows a tight design that keeps the process as immediate and intuitive as possible. Having selected your fully customisable soldier, players choose between three PMC factions. S.V.E.R are the renegades whose dubious pasts endow them with above-average fire power, while Raven Industries cutting-edge technology give them the edge when it comes to accuracy. Valor Company are your obligatory all-rounders, balancing both power and accuracy, and reconciling the fact that the other factions have slightly more brooding names than them. Having selected your faction, you join your squad of eight, with four squads forming a platoon and four platoons forming a company.</p><br />


<p><ol><li><a href='http://fpsgamer.com/news/201001/battlefield-team-play-has-always-been-deeper-says-dice-producer/' rel='bookmark' title='Permanent Link: Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer'>Battlefield team play &#8220;has always been deeper&#8221;, says DICE producer</a> <small>Karl-Magnus Troedsson says other multiplayer shooters are "still actually in team deathmatch mode", fail to nurture real teamwork....</small></li><li><a href='http://fpsgamer.com/news/200909/new-mag-trailer-scripted-by-ps-blog-members/' rel='bookmark' title='Permanent Link: New MAG trailer scripted by PS Blog members'>New MAG trailer scripted by PS Blog members</a> <small>Because SCEE couldn't be arsed to write it themselves....</small></li><li><a href='http://fpsgamer.com/previews/200910/quickfire-qa-modern-warfare-2/' rel='bookmark' title='Permanent Link: Quickfire Q&#038;A: Modern Warfare 2'>Quickfire Q&#038;A: Modern Warfare 2</a> <small>FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?...</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/news/200910/preview-mag-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Halo 3: the best of Forge</title>
		<link>http://fpsgamer.com/features/200910/halo-3-the-best-of-forge/</link>
		<comments>http://fpsgamer.com/features/200910/halo-3-the-best-of-forge/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 11:41:48 +0000</pubDate>
		<dc:creator>Manny Brown</dc:creator>
				<category><![CDATA[Best FPS Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Retro & Indie]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[Forge]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[user-created content]]></category>

		<guid isPermaLink="false">http://fpsgamer.com/?p=309</guid>
		<description><![CDATA[Manny dips into the cream of Halo 3's user creations.


<ol><li><a href='http://fpsgamer.com/features/201001/halo-reach-whats-hot-whats-not-and-whats-in-between/' rel='bookmark' title='Permanent Link: Halo: Reach &#8211; what&#8217;s hot, what&#8217;s not and what&#8217;s in between'>Halo: Reach &#8211; what&#8217;s hot, what&#8217;s not and what&#8217;s in between</a> <small>What we like and what we don't like about Bungie's recent info blowout....</small></li><li><a href='http://fpsgamer.com/features/200911/fps-cult-classics/' rel='bookmark' title='Permanent Link: Feature: FPS Cult Classics'>Feature: FPS Cult Classics</a> <small>With Modern Warfare 2 fever gradually dissipating, it's time to mull over the shooters you might have missed....</small></li><li><a href='http://fpsgamer.com/features/200909/the-edit-suite-worst-fps-levels/' rel='bookmark' title='Permanent Link: The Edit Suite: Worst FPS levels'>The Edit Suite: Worst FPS levels</a> <small>Manny Brown confesses his fondness for shiny sphincters....</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fpsgamer.com/features/200910/halo-3-the-best-of-forge/"><img src="http://fpsgamer.com/content/halo-3-forge-feature-440.jpg" alt="" width="440" height="248" /></a></p><br />
<p>Whilst it hasn&#8217;t generated the buzz of LittleBigPlanet, or the barrage of impressive statistics that filled the Spore universe, Halo 3 can still hold its own as a champion of user-generated multiplayer content. As we’ve seen with other titles, however, the more popular and accessible your creative toolset, the less easy it is to filter out the dross. Bungie’s community files section, though a fantastic tool in the past, is struggling under the weight.</p><br />
<p>So that’s where the following list comes in. This is by no means an exhaustive guide to the very best that Forge has to offer, but we’ve compiled from long experience, cherry-picking the maps and game variants that have earned a permanent spot in the FPSG multiplayer hopper. It’s a connoisseur’s selection of carnage. And so, without further ado&#8230;<br />
<span id="more-309"></span></p><br />
<div id="attachment_327" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/sky-castle-halo-3-forge.jpg"><img class="size-full wp-image-327" title="sky-castle-halo-3-forge-420" src="http://fpsgamer.com/content/sky-castle-halo-3-forge-420.jpg" alt="Sky Castle" width="420" height="236" /></a><p class="wp-caption-text">Sky Castle</p></div>
<h2><a title="Sky Castle" href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=5088905" target="_blank">Sky Castle</a> – SandTrap – CTF, Slayer, Infection</h2>
<p>Sky Castle is among the crème of the many Forge architectural oddities by virtue of being both aesthetically interesting and functional. The huge tower that dominates an otherwise untouched SandTrap provides a great sniper’s outlook, a less-than-impenetrable fortress for CTF or Tower of Power, and an approachable last-man-standing hideout for Infected. As with all the best Forge creations, crafting your own experience around Sky Castle’s geometry is half the fun. This design rises far above the competition.</p><br />
<div id="attachment_316" class="wp-caption aligncenter" style="width: 430px"><a href="http://fpsgamer.com/content/dragon-halo-3-forge.jpg"><img class="size-full wp-image-316" title="dragon-halo-3-forge-420" src="http://fpsgamer.com/content/dragon-halo-3-forge-420.jpg" alt="Shenlong Dragon" width="420" height="236" /></a><p class="wp-caption-text">Shenlong Dragon</p></div>
<h2><a title="Shenlong Dragon" href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=21509171" target="_blank">Shenlong Dragon</a> – Standoff – Slayer</h2>
<p>In contrast to the utilitarian appeal of the previous entry, Shenlong Dragon is almost entirely fanciful. Painstakingly perched on top of the Standoff valley, this is an impressive structure to navigate. With multiple routes to the top, its curved body and Chopper-laden mouth provide some picturesque and occasionally useful scenery for slayer matches. Dismayingly popular amongst the juvenile machinima crowd, we urge you to put the Dragon to good use elsewhere.</p><br />


<p><ol><li><a href='http://fpsgamer.com/features/201001/halo-reach-whats-hot-whats-not-and-whats-in-between/' rel='bookmark' title='Permanent Link: Halo: Reach &#8211; what&#8217;s hot, what&#8217;s not and what&#8217;s in between'>Halo: Reach &#8211; what&#8217;s hot, what&#8217;s not and what&#8217;s in between</a> <small>What we like and what we don't like about Bungie's recent info blowout....</small></li><li><a href='http://fpsgamer.com/features/200911/fps-cult-classics/' rel='bookmark' title='Permanent Link: Feature: FPS Cult Classics'>Feature: FPS Cult Classics</a> <small>With Modern Warfare 2 fever gradually dissipating, it's time to mull over the shooters you might have missed....</small></li><li><a href='http://fpsgamer.com/features/200909/the-edit-suite-worst-fps-levels/' rel='bookmark' title='Permanent Link: The Edit Suite: Worst FPS levels'>The Edit Suite: Worst FPS levels</a> <small>Manny Brown confesses his fondness for shiny sphincters....</small></li></ol></p>]]></content:encoded>
			<wfw:commentRss>http://fpsgamer.com/features/200910/halo-3-the-best-of-forge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
