Kristan Reed
Posts by Kristan Reed:
Posts by Kristan Reed:
With Modern Warfare 2 fever gradually dissipating, it’s time to mull over the shooters you might have missed.
By Kristan Reed, November 19, 2009Simultaneously the best and worst thing about the First Person Shooter genre is that there are so damned many of them. And because there are shooters appearing with such alarming regularity, the truth is that sometimes it’s difficult to keep up. You know what it’s like. Three games come out in the same week that you like the look of, you pick one of them, and by the time you’re ready to go back, something else shiny and new has distracted you.
Over a period of time, it’s inevitable that we’re all going to have missed out on some great games – maybe the ones with a quirky premise that never quite got the recognition they deserved. So that’s where we come in with a round-up of some of the bona-fide Cult Classics of the genre that you may have missed out on the first time around.
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It’s the biggest release of the year. Will it get the biggest score? FPS Gamer’s Kristan Reed takes on Infinity Ward’s Modern Warfare 2.
By Kristan Reed, November 10, 2009Much has been said about the price tag of Modern Warfare 2 in the build up to its release, and not much of it publishable. But if a videogame’s worth can be measured by how much of it stays with you after you’ve put the pad down, then even the most indignant will have few complaints if this hugely anticipated sequel ends up delivering as much as the original did two years ago.
Perhaps the most impressive thing about the original Modern Warfare was the fact that most people didn’t put the pad down, devoting untold hours to mastering its thrilling online component long after they’d come down from its monumentally brilliant, if brief, single player campaign. Having mastered such a winning formula, the last thing you expect are radical changes, and so it proves.
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2006 to present. The “real” next-gen arrives, Crysis blows retinas, Bioshock goes deep, Left 4 Dead reinvents the co-op mode and Infinity Ward washes its hands of the 1940s.
By Kristan Reed, October 19, 2009The fifth and final part of Kristan’s epic retrospective.
2006 was, to say the least, a strange year for the FPS, with Microsoft’s determination to get the jump on its rivals in the next generation leaving the market in a state of flux. The highly successful release of the Xbox 360 the previous December had brought development of Xbox 1 titles to a grinding halt, with most publishers flocking to the upscaled Promised Land of next generation gaming.
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2001-2005. The war between console and PC reaches its height, Valve excels itself, World War 2 becomes the setting of choice and Bungie gives birth to a big, helmeted baby.
By Kristan Reed, October 13, 2009The fourth part of Kristan’s epic retrospective.
2001 was a real turning point in the evolution of the FPS, with major developers starting to devote serious attention to consoles for the first time.
While most publishers and developers were content to commission console ports of successful PC titles, others bucked the trend by debuting titles on the new wave of living room hardware. Volition’s Red Faction hit PS2 to sizeable critical and commercial success in May of 2001, fully four months ahead of the PC version – a release pattern PC gamers would have to get used to.
Microsoft went even further than THQ when it bought Bungie Studios and made Halo: Combat Evolved exclusive to Xbox, prompting massive outcry among desktop shooter enthusiasts.
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