Edwin

Posts by Edwin:

Will Future Soldier dumb down Ghost Recon?

A few fast and loose thoughts on the press release.

By Edwin, February 9, 2010

The future's bright?

The future's bright?

After teasing the internet rotten last week, Ubisoft’s whisked the dustsheets off a new Ghost Recon game. Specifics on Future Soldier are in short supply right now, with naught but a press release to chew on, but the mere thought of a third tour of duty for Scott Mitchell (assuming he hasn’t fielded a desk job) and co is enough to make us wet the bed.


So what do we know about the title, right now? Well, we know it’ll offer “cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes” – standard issue features for the battleworn tactical shooter series. But we’re also told that it’ll “go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike”.


Good news? Sure. The last Ghost Recon was more of a refinement than a reinvention of its predecessor, and it’s high time Ubisoft started pushing some boundaries. But here’s a speculative caveat: the mention of “going beyond the core” and “newcomers” makes it sound a little like the publisher is courting the mainstream market.


We’re pretty down with the mainstream – hey, we review Wii games – but we’re fond of Ghost Recon’s more authentic, less accessible approach to urban warfare, and we wouldn’t want it to go soft. Financial realities presumably dictate that the Future Soldier team branch out from the franchise’s tightly wound fanbase; we just hope they’re able to create a truly scalable product, one which won’t skimp on intricacy and challenge for the layman’s sake.


This is the game soldiers relax with between trips to the Middle East, Ubi. Don’t turn it into Ravin Rabbids.


Press release over the leaf. UPDATE: You can find the announcement trailer on VGTV.
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Halo: Reach – what’s hot, what’s not and what’s in between

What we like and what we don’t like about Bungie’s recent info blowout.

By Edwin, January 22, 2010

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Halo: Reach factoids have been popping up all over the place like decloaking Elites, thanks chiefly to the chaps at Edge and Game Informer but also, somewhat less officially, to EB Games, who let slip a few gameplay screenshots on Wednesday morning. You know what this means, readers? It means Whining Season has officially commenced.


We’ve had a good old gander at the material, and we’re ready to throw down a gauntlet or two. Brace yourselves for some serious subheadings.
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New Perfect Dark XBLA/original comparison shots

N64 classic cleans up a treat in high resolution, hopes to clean up on release day too.

By Edwin, December 11, 2009

perfect-dark-xbla-screens-440


So we weren’t planning on posting screenshots today, but when Rare’s community lead Mike Wilson popped up with side-by-side comparison snaps of Perfect Dark on Xbox Live Arcade and the original game, we couldn’t say no. Wilson would have pulled his Sad Face if we had. I’ve never actually seen Wilson’s Sad Face, but he’s from Rare, so I’m guessing it resembles Gruntilda off Banjo Kazooie. Ugh.


Joanna Dark isn’t currently wearing a Sad Face. She’s quite the alluring one in fact, thanks to the Xbox 360’s graphical chutzpah. That PVC-trimmed physique no longer looks like it’s been hacked from foam packaging blocks with a pair of half-melted plastic scissors.
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Killzone 2 look-back: sorry, still needs co-op

As Guerrilla’s sometime Halo-killer reaches the grand old age of half a decade, we kick a little post-coital dirt at the sequel.

By Edwin, November 26, 2009

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The Killzone franchise is five years old today, and Eric Boltjes, Mathijs de Jonge and the rest of Guerrilla Games are accordingly sinking into mattresses of purest purple cotton-candy nostalgia over at the official site. The grimy shooter series has returned to headlines for other reasons of late, with the second iteration swiping a Golden Joystick and no less than three nominations for Spike’s Video Game Awards 2009. An appropriate time then to slip off those rose-tinted goggles, strap on some glowing Helghast varieties and do a little retrospective whinging.
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